Students solve target-sum puzzles by reasoning, explain one strategy in words, and check their answer.
Aligned to: CCSS MP.1 (make sense of problems and persevere) and 3.OA.D.8 (solve two-step problems).
| 5 min | Warm-up. Write 3, 5 and 7 on the board. Which two make 12? Which three make 15? How did you know? |
| 10 min | Model. Draw two islands with targets 10 and 8, and the numbers 2, 3, 5 and 8 to share between them. Think aloud: 8 can't go with anything on the 8-island, so it must go alone there. Then 2, 3 and 5 make 10. |
| 15 min | Pairs: puzzle cards. Pairs solve the three puzzle cards using paper islands and number cards, writing each sum to check. |
| 10 min | Strategy talk. Share strategies: start with the biggest number, start with the island that has the fewest options, work backwards. |
| 5 min | Exit ticket. Students answer on their own. |
Name: ____________________
Number Puzzles: Sumbriska is a quiet puzzle game built on this exact idea: flip bridges to send numbers between islands until every island hits its target. Good for early finishers or a class challenge.
Get it free on the App StoreYes. Print and copy it for your class or group. No sign-up.
About 45 minutes, with timings for each part so you can trim it to fit.
Only everyday classroom materials, listed under Materials. No app or device is required to teach it.